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(you probably don't want to use it together with loop) The action plugin command also has a "wait" option which pauses the interpreter until the action finishes playing. You can use important actions to play actions that drive shape key expressions on the character, for example. This allows you to easily create actions that affect both skeletons and shape keys without having to mess with the NLA editor in blender.Īctions marked as "important" using the action plugin command will not be cancelled when changing between automatic actions (such as walking and running). The example char.glb model that comes with the example projects have a sit and fidget action that can be played using plugin commands, in addition to the standard actions listed above.Īctions that share the same name but with a different number prefix, such as Idle and Idle.001, will be played together as though they were the same action. There is a new action plugin command which will play, pause, or stop actions for a target character.
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These actions are idle, walk, run, jump, fall, and swim. Some actions will be played automatically based on context. The example models have configured player characters in the actor note tags. See the example projects for examples on how to rename actions, scale bones, and replace textures on imported models. The main focus of this update is the control over animations on imported GLTF models, which I've renamed to actions to avoid confusion with RPG Maker's animations, and to match the name used in Blender's action editor.